Raccoon.World closes €900k seed funding for digital physiotherapy platform

Raccoon.World closes €900k seed funding for digital physiotherapy platform

EU-based startup, Raccoon.World, has recently raised an additional €625k from private investment fund Quarter Partners in the second phase of its seed funding round, bringing the round’s total to €900k.
WHY IT MATTERS
The startup will use the funding to enhance its Raccoon.Recovery rehabilitation platform in helping people recover after injuries and neurological diseases and aims to expand its existing markets in Germany and Poland.
The platform uses cloud-based software to connect the therapist to a patient via an in-built video call tool to make examinations and build a treatment plan.  
The remote rehabilitation programme includes patient examination, creation of treatment plan, recovering by playing video games and versatile progress monitoring.
The patient wears specially developed sensors while doing prescribed exercises via video lessons or video games.
The funding will be used on the development of this new product functionality, as well as conducting additional clinical trials for it.
THE LARGER TREND
Raccoon.World is one of the startups selected to participate in the H+ Digital Health Innovation Programme, an initiative jointly organised by the InsurTech Hub Munich and the dmac/Digital Health Hub Nuremberg/Erlangen, on the lookout for standout innovation solutions in digital health.
ON THE RECORD
Anna Bezrodna, CBDO of Raccoon.World, told MobiHealthNews: “Raccoon.Recovery is the only platform that allows you to build the entire rehabilitation process digitally and remotely. It combines functions of the patient management system, gamified exercises for patients and progress monitoring.
“This is quite important for facilities who want to move digital but struggle from the necessity to use several platforms that often do not integrate with each other. Raccoon.Recovery’s unique pricing model is based on monthly subscriptions allowing rehab facilities to easily start using it and pay only for what they use.
“From a customer perspective, the solution integrates with existing video games, not with in-built simple exergames. Real gamification keeps patients motivated and as a result, they don’t drop the course. It is also good for all stages of rehabilitation when the patient has at least minimum mobility.”

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